card cosmo ambient
This commit is contained in:
@@ -1,8 +1,8 @@
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---
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const { frontmatter } = Astro.props;
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const { birthDate, health, manifestations, date } = frontmatter;
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const { frontmatter, streakCount = 1 } = Astro.props;
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const { birthDate, health, manifestations, date, name } = frontmatter;
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// 1. CALCUL DU NIVEAU
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// 1. CALCUL DU NIVEAU ET VARIABLES DE BASE [cite: 25, 26, 27]
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const referenceDate = new Date(date);
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const birth = new Date(birthDate);
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let age = referenceDate.getFullYear() - birth.getFullYear();
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@@ -12,11 +12,11 @@ if (
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)
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age--;
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// 2. VARIABLES ET COMPTAGES
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const stress = health?.somatic?.stress_level ?? 2;
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const hallucinations = health?.mental?.hallucinations ?? 0;
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const sleepBase = health?.somatic?.sleep_avg ?? 7.5;
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// 2. RÉINTÉGRATION DES COMPTAGES (Le fix pour l'erreur) [cite: 28, 29, 30, 31]
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const counts = {
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PRO: manifestations?.filter((m) => m.cercle === "PRO").length || 0,
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SAN: manifestations?.filter((m) => m.cercle === "SAN").length || 0,
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@@ -24,54 +24,64 @@ const counts = {
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FLX: manifestations?.filter((m) => m.cercle === "FLX").length || 0,
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};
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// 3. SCORE D'HARMONIE
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const harmonyScore =
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// 3. SCORE D'HARMONIE RAFFINÉ [cite: 32, 33]
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const rawHarmony =
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manifestations?.reduce((acc, m) => {
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if (m.type === "pos") return acc + 1;
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if (m.type === "neg") return acc - 1;
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return acc;
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}, 0) || 0;
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// 4. STATS TCG
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const uniqueCercles = new Set(manifestations?.map((m) => m.cercle)).size;
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const hasAllCercles = uniqueCercles === 4;
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const harmonyScore = rawHarmony + (hasAllCercles ? 2 : 0);
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// 4. SYSTÈME DE RARETÉ ET SHINY
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let rarity = "COMMUNE";
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let isShiny = false;
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// Condition Shiny : Dès 3 jours de série + équilibre des cercles
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if (streakCount >= 3 && uniqueCercles >= 3) {
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isShiny = true;
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}
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// Paliers de Rareté
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if (streakCount >= 3) rarity = "PEU COMMUNE";
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if (streakCount >= 6) rarity = "RARE"; // Ta situation actuelle
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if (streakCount >= 10 && harmonyScore >= 4) rarity = "LÉGENDAIRE";
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if (streakCount >= 20 && hallucinations === 0) rarity = "MYTHIQUE";
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// 5. STATS TCG (Avec bonus de série)
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const autoMotivation =
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health?.mental?.motivation ?? Math.min(10, uniqueCercles * 2.5);
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const harmonyAtkBonus = harmonyScore > 0 ? 1 : 0;
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const harmonyDefPenalty = harmonyScore < -2 ? 2 : 0;
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const streakBonus = Math.floor(streakCount / 7);
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const autoAtk = Math.min(
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10,
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counts.PRO * 2 + Math.floor(autoMotivation / 4) + harmonyAtkBonus,
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12,
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counts.PRO * 2 +
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Math.floor(autoMotivation / 4) +
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(harmonyScore > 0 ? 1 : 0) +
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streakBonus,
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);
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const sleepPenalty = sleepBase - (counts.PRO > 5 ? 1 : 0) < 6 ? 2 : 0;
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const autoDef = Math.max(
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0,
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10 - stress - hallucinations - sleepPenalty - harmonyDefPenalty,
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10 - stress - hallucinations - sleepPenalty + streakBonus,
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);
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const autoCost = Math.max(1, Math.ceil((manifestations?.length || 0) / 2));
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// 5. LOGIQUE DES BIOMES (L'ÉQUILIBRE FINAL)
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// 6. LOGIQUE DES BIOMES [cite: 39, 40, 41, 42, 43, 44]
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let autoBiome = "SAVANE";
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let biomeReason = "Équilibre par défaut";
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// 1. SANTÉ (ÉTANG) - Priorité critique
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if (stress > 7 || hallucinations >= 2 || harmonyScore <= -3) {
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autoBiome = "ETANG";
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biomeReason = "Alerte Santé / Harmonie critique";
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}
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// 2. ÉQUILIBRE RICHE (BELOUVE) - Priorité si diversité de vie
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else if (uniqueCercles >= 3 && counts.SAN > 0) {
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} else if (uniqueCercles >= 3 && counts.SAN > 0) {
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autoBiome = "BELOUVE";
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biomeReason = "Harmonie des Cercles";
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}
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// 3. FLUX SOCIAL (OCEAN) - Si le social domine le pro
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else if (counts.SOC > counts.PRO || counts.FLX > 2) {
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} else if (counts.SOC > counts.PRO || counts.FLX > 2) {
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autoBiome = "OCEAN";
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biomeReason = "Flux Social & Émotionnel";
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}
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// 4. LA FORGE (FOURNAISE) - Si le pro domine OU si on a une accumulation (>= 2)
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// mais qu'on n'est pas déjà tombé dans Belouve ou Ocean
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else if (counts.PRO >= 2 && counts.PRO >= counts.SOC) {
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} else if (counts.PRO >= 2 && counts.PRO >= counts.SOC) {
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autoBiome = "FOURNAISE";
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biomeReason = "Dominance Technique (PRO)";
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}
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@@ -108,7 +118,6 @@ const biomes = {
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weak: "OCEAN",
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},
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};
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const currentBiome = biomes[autoBiome] || biomes.SAVANE;
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const circleSummaries = Object.entries(counts)
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@@ -122,20 +131,25 @@ const circleSummaries = Object.entries(counts)
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}));
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---
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<article class="tcg-card" style={`--biome-color: ${currentBiome.color}`}>
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<article
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class={`tcg-card ${isShiny ? "shiny" : ""} ${rarity}`}
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style={`--biome-color: ${currentBiome.color}`}
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>
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<div class="card-border">
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<header class="card-header">
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<span class="name">{frontmatter.name}</span>
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<span class="name">{name}</span>
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<span class="cost">{autoCost}</span>
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</header>
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<div class="card-art">
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<div class="biome-tag">{autoBiome}</div>
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<div class="biome-label">{currentBiome.label}</div>
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<div class="rarity-label">{rarity}</div>
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</div>
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<div class="card-type-line">
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Niveau {age} — {frontmatter.identity?.job || "PROTO"}
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<span class="streak-tag">streak {streakCount}</span>
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</div>
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<div class="card-body">
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@@ -157,19 +171,14 @@ const circleSummaries = Object.entries(counts)
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<div class="rules-box">
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<div class="mechanics-summary">
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<ul>
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<li><strong>Origine Biome :</strong> {biomeReason}</li>
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<li><strong>Origine :</strong> {biomeReason}</li>
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<li>
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<strong>Surcharge :</strong> PRO > 5 ➔ Sommeil -1h
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<strong>Série :</strong> Bonus +{streakBonus} ATK/DEF
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</li>
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<li class="manual-values">
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<strong>Apports :</strong> Stress {stress} • Sommeil {
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sleepBase
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}h • Hallu {hallucinations}
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</li>
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<li>
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<strong>Harmonie :</strong> Score {
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Stress {stress} • Sommeil {sleepBase}h • Harmonie {
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harmonyScore > 0 ? `+${harmonyScore}` : harmonyScore
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} (Motiv. +{autoMotivation})
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}
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</li>
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</ul>
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</div>
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@@ -178,7 +187,6 @@ const circleSummaries = Object.entries(counts)
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<footer class="card-footer">
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<div class="matchup">
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<span>VS {currentBiome.strong} (+)</span>
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<span>VS {currentBiome.weak} (-)</span>
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</div>
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<div class="stats-box">
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{autoAtk} / {autoDef}
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@@ -188,7 +196,7 @@ const circleSummaries = Object.entries(counts)
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</article>
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<style>
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/* Ton CSS reste identique */
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/* Styles de base [cite: 60, 61, 62, 63, 64, 68, 69, 81, 84, 85] */
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.tcg-card {
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width: 320px;
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height: 480px;
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@@ -197,6 +205,7 @@ const circleSummaries = Object.entries(counts)
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padding: 12px;
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font-family: "Philosopher", serif;
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color: #1e293b;
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position: relative;
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}
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.card-border {
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height: 100%;
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@@ -204,6 +213,7 @@ const circleSummaries = Object.entries(counts)
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display: flex;
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flex-direction: column;
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padding: 10px;
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border: 1px solid rgba(0, 0, 0, 0.1);
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}
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.card-header {
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display: flex;
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@@ -214,6 +224,8 @@ const circleSummaries = Object.entries(counts)
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flex: 1;
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margin: 5px 0;
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position: relative;
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border: 1px solid rgba(0, 0, 0, 0.1);
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border-radius: 4px;
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}
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.biome-tag {
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background: #333;
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@@ -222,10 +234,11 @@ const circleSummaries = Object.entries(counts)
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font-size: 0.6rem;
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border-radius: 5px;
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width: fit-content;
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margin: 5px;
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}
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.biome-label {
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font-size: 0.6rem;
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padding: 2px 0;
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padding: 2px 8px;
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}
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.card-type-line {
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border-bottom: 1px solid #333;
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@@ -233,6 +246,10 @@ const circleSummaries = Object.entries(counts)
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padding: 2px 5px;
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margin-bottom: 5px;
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font-weight: bold;
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/* Ajout du flex pour l'alignement */
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display: flex;
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justify-content: space-between;
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align-items: center;
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}
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.card-body {
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flex: 0.8;
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@@ -248,10 +265,6 @@ const circleSummaries = Object.entries(counts)
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color: white;
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background: #333;
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}
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.type-tag small {
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font-size: 0.6rem;
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opacity: 0.8;
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}
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.type-tag.pos {
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border-left: 4px solid #4ade80;
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}
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@@ -275,19 +288,12 @@ const circleSummaries = Object.entries(counts)
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padding: 6px;
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background: rgba(255, 255, 255, 0.25);
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border-radius: 6px;
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border: 1px solid rgba(0, 0, 0, 0.1);
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}
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.mechanics-summary li {
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font-size: 0.58rem;
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list-style: none;
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line-height: 1.3;
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}
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.manual-values {
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border-top: 1px solid rgba(0, 0, 0, 0.1);
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margin-top: 3px;
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padding-top: 3px;
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font-weight: bold;
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}
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.card-footer {
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display: flex;
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justify-content: space-between;
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@@ -301,9 +307,40 @@ const circleSummaries = Object.entries(counts)
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border-radius: 5px;
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font-size: 1.1rem;
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}
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.matchup {
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/* Effets Shiny & Rareté */
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.tcg-card.shiny {
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animation: cardShine 5s infinite;
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}
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@keyframes cardShine {
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0%,
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100% {
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filter: brightness(1);
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}
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50% {
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filter: brightness(1.15);
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box-shadow: 0 0 15px var(--biome-color);
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}
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}
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.rarity-label {
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position: absolute;
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bottom: 5px;
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right: 5px;
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font-size: 0.5rem;
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text-transform: uppercase;
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font-weight: bold;
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background: rgba(0, 0, 0, 0.7);
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color: white;
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padding: 2px 5px;
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border-radius: 3px;
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}
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.MYTHIQUE .card-border {
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border: 2px solid #a855f7;
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}
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.LÉGENDAIRE .card-border {
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border: 2px solid #fbbf24;
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}
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.streak-tag {
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font-size: 0.8rem;
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font-weight: bold;
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}
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</style>
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@@ -4,12 +4,51 @@ import Layout from "../layouts/Layout.astro";
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import Card from "../components/Card.astro";
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const allHumans = await getCollection("humans");
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// 1. On trie d'abord par date décroissante pour avoir les plus récents en premier [cite: 65]
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// 1. Tri par date décroissante
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const sortedAll = allHumans.sort(
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(a, b) => new Date(b.data.date).getTime() - new Date(a.data.date).getTime(),
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);
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// 2. On utilise une Map pour ne garder que la première occurrence (la plus récente) de chaque nom
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// 2. Fonction de calcul de Streak (Série) corrigée
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const getStreak = (name, entries) => {
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// On extrait toutes les dates pour cet utilisateur au format YYYY-MM-DD
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const userDates = entries
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.filter((e) => e.data.name === name)
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.map((e) => new Date(e.data.date).toISOString().split("T")[0]);
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// On dédoublonne et on trie (plus récent au plus ancien)
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const uniqueDates = [...new Set(userDates)].sort().reverse();
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let streak = 0;
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let today = new Date();
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// On cale la date de vérification sur aujourd'hui à minuit
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let checkDate = new Date(
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today.getFullYear(),
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today.getMonth(),
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today.getDate(),
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);
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for (let i = 0; i < 31; i++) {
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const dateStr = checkDate.toISOString().split("T")[0];
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if (uniqueDates.includes(dateStr)) {
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streak++;
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checkDate.setDate(checkDate.getDate() - 1);
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} else {
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// Tolérance : si pas de note aujourd'hui, on vérifie si la série continue depuis hier
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if (i === 0) {
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checkDate.setDate(checkDate.getDate() - 1);
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const yesterdayStr = checkDate.toISOString().split("T")[0];
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if (uniqueDates.includes(yesterdayStr)) continue;
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}
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break;
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}
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}
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return streak;
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};
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// 3. Unicité par utilisateur pour l'affichage (dernière version de chaque profil)
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const latestPerUser = Array.from(
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sortedAll
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.reduce((map, obj) => {
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@@ -33,9 +72,16 @@ const latestPerUser = Array.from(
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<main class="hero-flex">
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{
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latestPerUser.map((entry) => (
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latestPerUser.map((entry) => {
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// On calcule la streak ICI pour l'envoyer à la carte
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const currentStreak = getStreak(entry.data.name, allHumans);
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return (
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<div class="card-focus">
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<Card frontmatter={entry.data} />
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<Card
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frontmatter={entry.data}
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streakCount={currentStreak}
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/>
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<div class="entry-meta">
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<p>
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Dernier souffle :{" "}
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@@ -45,13 +91,14 @@ const latestPerUser = Array.from(
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</p>
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</div>
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</div>
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))
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);
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})
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}
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</main>
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</Layout>
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<style>
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/* Header minimaliste pour le menu */
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[cite_start]/* Ton CSS existant [cite: 9-23] */
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.minimal-header {
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position: fixed;
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top: 0;
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@@ -59,7 +106,6 @@ const latestPerUser = Array.from(
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padding: 20px 30px;
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z-index: 100;
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}
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.menu-link {
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display: flex;
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align-items: center;
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@@ -75,42 +121,20 @@ const latestPerUser = Array.from(
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backdrop-filter: blur(5px);
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transition: transform 0.2s ease;
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}
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.menu-link:hover {
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transform: scale(1.05);
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}
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/* Centrage absolu de la carte */
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.hero-flex {
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display: flex;
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flex-wrap: wrap; /* Permet le retour à la ligne */
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justify-content: center; /* Centre les cartes sur la ligne */
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gap: 20px; /* Espacement simple et constant */
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padding: 100px 20px; /* Padding haut pour le header fixé */
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flex-wrap: wrap;
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justify-content: center;
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gap: 20px;
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padding: 100px 20px;
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width: 100%;
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min-height: 100vh;
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}
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.card-focus {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 15px;
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flex: 0 1 320px; /* Ne grandit pas, peut rétrécir, base à 320px */
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}
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.entry-meta {
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font-family: "Inter", sans-serif;
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font-size: 0.8rem;
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color: #94a3b8;
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text-transform: uppercase;
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letter-spacing: 1px;
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}
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/* Ajustement Mobile pour ton Samsung */
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@media (max-width: 480px) {
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.hero-flex {
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gap: 10px; /* Gap plus serré sur téléphone */
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padding: 80px 10px;
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}
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flex: 0 1 320px;
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}
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</style>
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||||
Reference in New Issue
Block a user