deuxième aventure

This commit is contained in:
2026-01-18 16:11:38 +04:00
parent 7009b7a541
commit 0e3a15a482
20 changed files with 729 additions and 20 deletions

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---
import { getCollection, type CollectionEntry } from "astro:content";
import GameLayout from "../../layouts/GameLayout.astro";
export async function getStaticPaths() {
const codexEntries = await getCollection("codex");
return codexEntries.map((entry) => ({
params: { slug: entry.slug },
}));
}
const { slug } = Astro.params;
const codexEntries = await getCollection("codex");
const entry = codexEntries.find((entry) => entry.slug === slug);
if (!entry) {
return Astro.redirect("/404");
}
const { Content } = await entry.render();
---
<GameLayout title={entry.data.title}>
<main class="codex-entry-container">
<article class="parchment-card">
<div class="header">
<h1>{entry.data.title}</h1>
<h2>{entry.data.subtitle}</h2>
<p class="publish-date">
Savoir acquis le : {
entry.data.publishDate.toLocaleDateString("fr-FR", {
year: "numeric",
month: "long",
day: "numeric",
})
}
</p>
</div>
<div class="transmutation-table">
<div class="table-row header">
<div class="col-title">Ancien Monde (2D)</div>
<div class="col-title">Mécanique</div>
<div class="col-title">Monde de Demain (3D)</div>
</div>
<div class="table-row">
<div>{entry.data.concept2D}</div>
<div>{entry.data.mecanique}</div>
<div>{entry.data.vision3D}</div>
</div>
</div>
{entry.data.tags && (
<div class="tags-container">
{entry.data.tags.map((tag) => (
<a href={`/codex/tags/${tag.toLowerCase()}`} class="tag">{tag}</a>
))}
</div>
)}
<div class="prose">
<Content />
</div>
<a href="/codex" class="back-link"> &larr; Retourner au Codex </a>
</article>
</main>
</GameLayout>
<style>
.codex-entry-container {
max-width: 900px;
margin: 0 auto;
padding: 2rem 1rem;
}
.parchment-card {
background: linear-gradient(145deg, #fefbf3, #f8f1e4);
border: 2px solid #dcd0b9;
border-radius: 15px;
padding: 2rem 3rem;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.05);
}
.header {
text-align: center;
margin-bottom: 2rem;
}
.header h1 {
margin-bottom: 0.5rem;
}
.header h2 {
font-family: "EB Garamond", serif;
font-style: italic;
font-size: 1.4rem;
color: #4a4130;
margin-top: 0;
}
/* On retire l'ornement pour le h2 de la carte */
.header h2::after {
content: none;
}
.publish-date {
font-style: italic;
opacity: 0.7;
}
.transmutation-table {
margin: 2rem 0;
font-size: 0.9rem;
background-color: rgba(253, 246, 232, 0.5);
border: 1px solid #dcd0b9;
border-radius: 8px;
overflow: hidden;
}
.table-row {
display: grid;
grid-template-columns: 1fr 1.5fr 1.5fr;
gap: 1rem;
padding: 0.75rem 1rem;
}
.table-row.header {
background-color: rgba(220, 208, 185, 0.4);
}
.table-row:not(.header) {
border-top: 1px solid #dcd0b9;
}
.col-title {
font-family: "Cinzel", serif;
font-weight: bold;
color: #4a4130;
}
.back-link {
display: inline-block;
margin-top: 3rem;
font-family: "Cinzel", serif;
color: #b8860b;
text-decoration: none;
transition: all 0.2s ease;
}
.back-link:hover {
transform: translateX(-5px);
}
</style>

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---
import { getCollection } from "astro:content";
import GameLayout from "../../layouts/GameLayout.astro";
import ContentSearch from "../../components/ContentSearch.astro";
// 1. Récupérer toutes les entrées du codex
const codexEntries = await getCollection("codex");
// 2. Trier les entrées par date de publication
const sortedEntries = codexEntries.sort(
(a, b) => b.data.publishDate.valueOf() - a.data.publishDate.valueOf()
);
// 3. Extraire tous les domaines uniques pour les catégories
const allDomains = [...new Set(codexEntries.map(entry => entry.data.domain))];
---
<GameLayout title="Codex de la Substance">
<h1>Le Codex de la Substance</h1>
<p style="text-align: center; margin-bottom: 3rem;">
Le laboratoire où le pèlerin dissèque les mécanismes du réel (le code)
pour insuffler le "souffle de vie" (Hebel) à ses créations.
</p>
<!-- On passe les entrées, les domaines (en tant que tags) et le chemin de base au composant de recherche -->
<ContentSearch posts={sortedEntries} tags={allDomains} basePath="codex" />
</GameLayout>

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---
import { getCollection } from "astro:content";
import GameLayout from "../../../layouts/GameLayout.astro";
import CodexCard from "../../../components/ui/CodexCard.astro";
export async function getStaticPaths() {
const allCodexEntries = await getCollection("codex");
const allTags = allCodexEntries.flatMap((entry) => entry.data.tags);
const uniqueTags = [...new Set(allTags)];
return uniqueTags.map((tag) => {
return {
params: { tag: tag.toLowerCase() },
props: { tag },
};
});
}
const { tag } = Astro.props;
const allCodexEntries = await getCollection("codex");
const filteredEntries = allCodexEntries.filter((entry) =>
entry.data.tags.map(t => t.toLowerCase()).includes(Astro.params.tag)
);
---
<GameLayout title={`Domaine : ${tag}`}>
<main class="codex-container">
<h1>Domaine : {tag}</h1>
<p>
Liste de tous les savoirs et mécaniques liés au domaine "{tag}".
</p>
<div class="card-grid">
{filteredEntries.map((entry) => <CodexCard entry={entry} />)}
</div>
</main>
</GameLayout>