407 lines
14 KiB
Plaintext
407 lines
14 KiB
Plaintext
---
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import { getCollection } from "astro:content";
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import GameLayout from "../layouts/GameLayout.astro";
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import Header from "../components/Header.astro";
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const classes = await getCollection("classes");
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const especes = await getCollection("especes");
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const personnages = await getCollection("personnages");
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// 1. Groupement par CLASSE (Bordure BAS = Espèce)
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const classData = personnages.reduce((acc, p) => {
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const pEspeceData = especes.find(
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(e) => e.id.toLowerCase() === p.data.espece?.toLowerCase(),
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);
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// On récupère juste la clé du spectre (ex: 'solaire', 'ombre')
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const spectreKey = pEspeceData?.data.spectre?.toLowerCase() || "default";
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p.data.classes_detail.forEach((c) => {
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if (!c.nom) return;
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const key = c.nom.toLowerCase();
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if (!acc[key]) acc[key] = [];
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acc[key].push({
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id: p.id,
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nom: p.data.nom,
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niveau_classe: c.niveau,
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spectreVar: `var(--color-${spectreKey})`,
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});
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});
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return acc;
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}, {});
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// 2. Groupement par ESPECE (Bordure HAUT = Couleurs des classes)
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const especeData = personnages.reduce((acc, p) => {
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if (!p.data.espece) return acc;
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const key = p.data.espece.toLowerCase();
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if (!acc[key]) acc[key] = [];
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// On récupère les clés d'encre pour construire le dégradé en CSS
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const classInks = (p.data.classes_detail || []).map((c) => {
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const pClassData = classes.find(
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(cl) =>
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cl.id.toLowerCase() === c.nom?.toLowerCase() ||
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cl.data.title?.toLowerCase() === c.nom?.toLowerCase(),
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);
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return pClassData?.data.encre?.toLowerCase() || "default";
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});
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acc[key].push({
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id: p.id,
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nom: p.data.nom,
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niveau: p.data.niveau_global || 1,
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inks: classInks,
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});
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return acc;
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}, {});
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---
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<GameLayout title="Création de Personnage">
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<div class="creation-container">
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<Header />
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<section class="character-select">
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<section class="character-select">
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<h2 class="dnd-title">Choisissez votre Classe</h2>
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<div class="dnd-bar"></div>
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<p class="dnd-intro">
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La classe définit vos compétences et votre rôle.
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</p>
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<div class="dnd-intro-badges">
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<span class="ink-badge ink-arcane">Arcane</span>
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<span class="ink-badge ink-martial">Martial</span>
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<span class="ink-badge ink-hybride">Neutre</span>
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<span class="ink-badge ink-divin">Sacré</span>
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<span class="ink-badge ink-primal">Primal</span>
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</div>
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<div class="class-grid">
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{
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classes.map((charClass) => {
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const charactersInClass =
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classData[charClass.id.toLowerCase()] || [];
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const encreKey =
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charClass.data.encre?.toLowerCase() ||
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"default";
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return (
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<div
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class="class-card"
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style={`--accent-color: var(--color-${encreKey})`}
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>
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<h3 class="dynamic-title">
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{charClass.data.title}
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</h3>
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<div class="bubble-container">
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{charactersInClass.map((p) => (
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<a
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href={`/personnages/${p.id}`}
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class="notification-bubble bubble-species-border"
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style={`--p-color: ${p.spectreVar}`}
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>
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<span class="p-name">
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{p.nom}
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</span>
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<span class="p-lvl">
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Niv.{p.niveau_classe}
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</span>
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</a>
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))}
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</div>
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<p>{charClass.data.description}</p>
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<a
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href={`/classes/${charClass.id}`}
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class="select-button"
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>
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Détails
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</a>
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</div>
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);
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})
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}
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</div>
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</section>
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<section class="character-select">
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<h2 class="dnd-title">Choisissez votre Espèce</h2>
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<div class="dnd-bar"></div>
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<p class="dnd-intro">
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L'espèce influence votre apparence et votre histoire
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</p>
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<div class="dnd-intro-badges">
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<span class="spec-badge spec-solaire">Solaire</span>
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<span class="spec-badge spec-elementaire">Elementaire</span>
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<span class="spec-badge spec-terrestre">Terrestre</span>
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<span class="spec-badge spec-sylvestre">Sylvestre</span>
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<span class="spec-badge spec-ombre">Ombre</span>
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</div>
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<div class="class-grid">
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{
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especes.map((espece) => {
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const charactersInEspece =
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especeData[espece.id.toLowerCase()] || [];
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const spectreKey =
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espece.data.spectre?.toLowerCase() || "default";
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return (
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<div
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class="class-card species-card"
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style={`--bg-color: var(--color-${spectreKey})`}
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>
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<h3>{espece.data.title}</h3>
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<div class="bubble-container">
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{charactersInEspece.map((p) => {
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// Création du dégradé basé sur les variables CSS des encres
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const c1 = `var(--color-${p.inks[0]})`;
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const c2 =
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p.inks.length > 1
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? `var(--color-${p.inks[1]})`
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: c1;
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const gradient = `linear-gradient(to right, ${c1}, ${c2})`;
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return (
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<a
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href={`/personnages/${p.id}`}
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class="notification-bubble bubble-class-border"
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style={`--p-gradient: ${gradient}`}
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>
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<span class="p-name">
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{p.nom}
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</span>
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<span class="p-lvl">
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Niv.{p.niveau}
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</span>
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</a>
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);
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})}
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</div>
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<p>{espece.data.description}</p>
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<a
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href={`/especes/${espece.id}`}
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class="select-button species-button"
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>
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Détails
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</a>
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</div>
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);
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})
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}
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</div>
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</section>
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</section>
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</div>
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<style>
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/* [Tes styles existants restent identiques sauf les ajouts ci-dessous] */
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.creation-container {
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max-width: 1000px;
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margin: 0 auto;
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}
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.character-select {
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margin: 4rem 0;
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}
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.dnd-title {
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font-family: "Playfair Display", serif;
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font-size: 2.5rem;
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color: #c89b3c;
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text-align: center;
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}
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.dnd-bar {
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height: 3px;
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background: linear-gradient(
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to right,
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transparent,
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#c89b3c,
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transparent
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);
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margin: 4px auto 1rem;
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width: 50%;
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}
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.dnd-intro {
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font-family: "Cinzel", serif;
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font-size: 0.9rem;
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text-align: center;
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opacity: 0.8;
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margin-bottom: 2rem;
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}
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.dnd-intro-badges {
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display: flex;
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flex-wrap: wrap;
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align-items: center;
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justify-content: center;
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margin-bottom: 2rem;
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gap: 10px;
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}
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/* Badges d'Encre avec ombres colorées basées sur les variables du Layout */
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.ink-badge {
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background-color: white;
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padding: 5px 10px;
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border-radius: 5px;
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font-family: "Cinzel", serif;
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font-size: 0.8rem;
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}
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.ink-arcane {
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color: var(--color-arcane);
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box-shadow: 0 4px 15px -5px var(--color-arcane);
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}
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.ink-martial {
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color: var(--color-martial);
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box-shadow: 0 4px 15px -5px var(--color-martial);
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}
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.ink-hybride {
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color: var(--color-hybride);
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box-shadow: 0 4px 15px -5px var(--color-hybride);
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}
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.ink-divin {
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color: var(--color-divin);
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box-shadow: 0 4px 15px -5px var(--color-divin);
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}
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.ink-primal {
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color: var(--color-primal);
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box-shadow: 0 4px 15px -5px var(--color-primal);
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}
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/* Badges de Spectre */
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.spec-badge {
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padding: 5px 10px;
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border-radius: 5px;
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font-family: "Cinzel", serif;
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font-size: 0.8rem;
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color: #1a1a1a;
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}
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.spec-solaire {
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background-color: var(--color-solaire);
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}
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.spec-elementaire {
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background-color: var(--color-elementaire);
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}
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.spec-terrestre {
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background-color: var(--color-terrestre);
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}
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.spec-sylvestre {
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background-color: var(--color-sylvestre);
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}
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.spec-ombre {
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background-color: var(--color-ombre);
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}
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.class-grid {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
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gap: 2rem;
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}
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.class-card {
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background-color: white;
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padding: 2rem 1.5rem;
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border-radius: 5px;
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text-align: center;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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transition: all 0.3s ease;
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box-shadow: 0 10px 25px -5px
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color-mix(in srgb, var(--accent-color), transparent 80%);
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}
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.dynamic-title {
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color: var(--accent-color) !important;
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font-family: "Playfair Display", serif;
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font-size: 1.8rem;
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}
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.species-card {
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background-color: var(--bg-color) !important;
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}
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.notification-bubble {
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background: #1a1a1a !important;
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color: white !important;
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font-family: "Cinzel", serif;
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font-size: 0.7rem;
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padding: 4px 10px;
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border-radius: 4px;
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display: inline-flex;
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align-items: center;
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gap: 5px;
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border: 1px solid rgba(255, 255, 255, 0.1);
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text-decoration: none;
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transition: transform 0.2s ease;
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}
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.notification-bubble:hover {
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transform: translateY(-2px);
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filter: brightness(1.2);
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}
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.bubble-species-border {
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background-color: var(--p-color) !important;
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border-bottom: 3px solid rgba(0, 0, 0, 0.2) !important;
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}
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.bubble-class-border {
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position: relative;
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border-top: none !important;
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overflow: hidden;
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}
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.bubble-class-border::before {
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content: "";
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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height: 4px;
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background: var(--p-gradient);
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}
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.p-lvl {
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font-size: 0.6rem;
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opacity: 0.7;
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padding-left: 5px;
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border-left: 1px solid rgba(255, 255, 255, 0.2);
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}
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.bubble-container {
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display: flex;
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flex-wrap: wrap;
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justify-content: center;
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gap: 6px;
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margin-bottom: 1.5rem;
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min-height: 30px;
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}
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.select-button {
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font-family: "Cinzel", serif;
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text-decoration: none;
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padding: 0.5rem 1rem;
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color: var(--accent-color);
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background: color-mix(
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in srgb,
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var(--accent-color),
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transparent 85%
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);
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transition: all 0.3s;
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}
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.select-button:hover {
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background: var(--accent-color);
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color: white;
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}
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.species-button {
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border-color: #1a1a1a;
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color: #1a1a1a;
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background: transparent;
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}
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.species-button:hover {
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background: #1a1a1a;
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color: white;
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}
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.class-card p {
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font-family: "Cinzel", serif;
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font-size: 0.85rem;
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margin-bottom: 1.5rem;
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flex-grow: 1;
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}
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</style>
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</GameLayout>
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